# Sound

The "Sound" tab allows you to have the bot play sounds when something happens in game.

<figure><img src="https://2872462270-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2m4okFXMkt87rLgVVbFZ%2Fuploads%2FMf0aAcuexH3jwgjfJ6xg%2Fsound.png?alt=media&#x26;token=334b3c53-6171-4c48-8b50-2f5e113bb677" alt=""><figcaption></figcaption></figure>

1. GM spawned
   * Play a sound when a GM spawns near you.
2. Unique spawned
   * Play a sound when any unique notice appears or a unique spawns near you.
3. Titan spawned
   * Play a sound when a titan monster has spawned near you.
4. Unique in range
   * Play a sound when a unique has spawned near you.
5. Player died
   * Play a sound when your character dies.
6. Attacking another player
   * Play a sound when your character is attacking another player.
7. Returning to town
   * Play a sound when your character returns to town.
8. Private message
   * Play a sound when you receive a private message.
9. Attacked
   * Play a sound when your character is attacked by another player.
10. Thief nearby
    * Play a sound when a thief player spawns near you.
11. Hunter nearby
    * Play a sound when a hunter player spawns near you.
12. Rare item drop
    * Play a sound when you pick up a rare item.
13. Transport died
    * Play a sound when your job transport dies.

<figure><img src="https://2872462270-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2m4okFXMkt87rLgVVbFZ%2Fuploads%2F1PpqjuK5W2Pl82tIHFco%2Fsound_uniques.png?alt=media&#x26;token=e385d787-d637-4ae6-91eb-80c444e3d269" alt=""><figcaption></figcaption></figure>

Play a sound when a specific unique monster has spawned (based on the in game notice).
