For the complete documentation index, see llms.txt. This page is also available as Markdown.

Sound

The "Sound" tab allows you to have the bot play sounds when something happens in game.

  1. GM spawned

    • Play a sound when a GM spawns near you.

  2. Unique spawned

    • Play a sound when any unique notice appears or a unique spawns near you.

  3. Titan spawned

    • Play a sound when a titan monster has spawned near you.

  4. Unique in range

    • Play a sound when a unique has spawned near you.

  5. Player died

    • Play a sound when your character dies.

  6. Attacking another player

    • Play a sound when your character is attacking another player.

  7. Returning to town

    • Play a sound when your character returns to town.

  8. Private message

    • Play a sound when you receive a private message.

  9. Attacked

    • Play a sound when your character is attacked by another player.

  10. Thief nearby

    • Play a sound when a thief player spawns near you.

  11. Hunter nearby

    • Play a sound when a hunter player spawns near you.

  12. Rare item drop

    • Play a sound when you pick up a rare item.

  13. Transport died

    • Play a sound when your job transport dies.

Play a sound when a specific unique monster has spawned (based on the in game notice).

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