> For the complete documentation index, see [llms.txt](https://guide.phbot.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.phbot.org/phbot/sound.md).

# Sound

The "Sound" tab allows you to have the bot play sounds when something happens in game.

<figure><img src="/files/7HbsjQgxG4eaoaccjMhC" alt=""><figcaption></figcaption></figure>

1. GM spawned
   * Play a sound when a GM spawns near you.
2. Unique spawned
   * Play a sound when any unique notice appears or a unique spawns near you.
3. Titan spawned
   * Play a sound when a titan monster has spawned near you.
4. Unique in range
   * Play a sound when a unique has spawned near you.
5. Player died
   * Play a sound when your character dies.
6. Attacking another player
   * Play a sound when your character is attacking another player.
7. Returning to town
   * Play a sound when your character returns to town.
8. Private message
   * Play a sound when you receive a private message.
9. Attacked
   * Play a sound when your character is attacked by another player.
10. Thief nearby
    * Play a sound when a thief player spawns near you.
11. Hunter nearby
    * Play a sound when a hunter player spawns near you.
12. Rare item drop
    * Play a sound when you pick up a rare item.
13. Transport died
    * Play a sound when your job transport dies.

<figure><img src="/files/8poW1Zeez3ml7kuS0qUR" alt=""><figcaption></figcaption></figure>

Play a sound when a specific unique monster has spawned (based on the in game notice).
